The trusty headbutt! This little trick serves as your standard attack, in case you have to fight something nasty. It can also be used to crack big rocks, incidentally. As I write this I have not started working on the combat yet, and there are no enemies inside the game, but I do have a plans for where I intend to take this.
The aesthetic and feel of the combat in this game will be that of two goat kids wobbling around trying to bump into each others, or bumper cars at an amusement park.